2017 Milton Keynes Under 160 Knockout Finals


Knockout: Final


 
  RESULT    
Alan Heath/ James Alexander v Abishek Pradhan
Time control - 35 moves in 70 minutes plus 10 minutes to finish the game together with a 10second increment from move 1.
Toss for colour
If the first game is drawn
   1. Play a second game with colours reversed at the same time control.
   2. If that game is also drawn, play a pair of games, one with white, one with black, with 30 minutes each per game.
   3. If the score is 1-all, play a pair of games with 10 minutes each.
   4. If those are also 1-all. repeat the 10 minute games until a winner emerges.

Knockout: Round 3


 
  RESULT    
Alan Heath 0.5 v 0.5 James Alexander 31/5/18
Abishek Pradhan w/o v def Shamal Mohammed  
Time control - 35 moves in 70 minutes plus 10 minutes to finish the game together with a 10second increment from move 1.
Toss for colour
If the first game is drawn
   1. Play a second game with colours reversed at the same time control.
   2. If that game is also drawn, play a pair of games, one with white, one with black, with 30 minutes each per game.
   3. If the score is 1-all, play a pair of games with 10 minutes each.
   4. If those are also 1-all. repeat the 10 minute games until a winner emerges.

Knockout Plate: Final


  RESULT    
Dave Wells v Karthik Ramesh
Time control - 35 moves in 70 minutes plus 10 minutes to finish the game together with a 10second increment from move 1.
Toss for colour
If the first game is drawn
   1. Play a second game with colours reversed at the same time control.
   2. If that game is also drawn, play a pair of games, one with white, one with black, with 30 minutes each per game.
   3. If the score is 1-all, play a pair of games with 10 minutes each.
   4. If those are also 1-all. repeat the 10 minute games until a winner emerges.

Knockout Plate: Round 2


  RESULT    
Dave Wells 1 v 0 John McKeon 24/5/18
George Ward w/d v w/o Karthik Ramesh
Time control - 35 moves in 70 minutes plus 10 minutes to finish the game together with a 10second increment from move 1.
Toss for colour
If the first game is drawn
   1. Play a second game with colours reversed at the same time control.
   2. If that game is also drawn, play a pair of games, one with white, one with black, with 30 minutes each per game.
   3. If the score is 1-all, play a pair of games with 10 minutes each.
   4. If those are also 1-all. repeat the 10 minute games until a winner emerges.


Page last updated 5th April 2018
Copyright 2009-17 Adrian Elwin